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AI Insights · Timothy · April 2024

Top 5 Puzzle and Riddle Games on iOS in Brazil: Q1 2024

In Q1 2024, the top 5 puzzle and riddle games on iOS in Brazil showed varying performance trends in weekly downloads, revenue, and active users.

Top 5 Puzzle and Riddle Games on iOS in Brazil: Q1 2024

In the first quarter of 2024, the performance of the top 5 puzzle and riddle games on iOS in Brazil demonstrated diverse trends across weekly downloads, revenue, and active users. Here's a closer look at each app's performance based on data from Sensor Tower.

Brain Test: Tricky Puzzles from UNICO STUDIO experienced fluctuations in weekly downloads, starting at 20K in early January and dipping to a low of around 9.7K by mid-March before rebounding to 17K by the end of the quarter. Revenue saw a similar pattern, peaking at $459 in mid-February and ending the quarter at $364. Active users displayed a slight decline from 68.6K in the first week to 53.4K in mid-March, but recovered to 68.1K by the last week of March.

IQ Boost: Training Brain Games by Brightika, Inc. saw a significant drop in weekly downloads from 24.4K in the first week to just 94 in the final week. Weekly revenue also decreased, starting at $98 and fluctuating down to $28 before hitting zero in certain weeks. Active users fell from 88.9K in early January to 63.1K by the end of March.

Brain Test 4: Tricky Friends, another release from UNICO STUDIO, had a varied performance in weekly downloads, peaking at 14.4K in late January and stabilizing around 4.9K by the end of March. Revenue peaked at $124 in mid-February and settled at $65 by the end of the quarter. Active users spiked to 22.6K in late January and ended the quarter at approximately 12.4K.

Riddle Test: Brain Teaser Game from Kidding Box showed a steady increase in weekly downloads, reaching a peak of 10.9K in late February before declining to 2.1K by the end of March. Revenue steadily grew from $40 in early January to $165 by the end of March. Active users saw a consistent rise, peaking at 16.8K in late February, and then dropping to 7.8K by the last week of March.

Lastly, Braindom: Brain Games Test Out by Matchingham Games experienced a notable increase in weekly downloads, starting at 323 in early January and peaking at 8.1K in mid-February before stabilizing around 3K by the end of March. Revenue followed an upward trend, starting at $62 and growing steadily to $374 by the end of the quarter. Active users also increased from 573 in the first week to a peak of 11.5K in mid-February, ending the quarter at 5.4K.

These insights highlight the dynamic nature of the mobile gaming market in Brazil. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024